Electronic role-play as a manifestation of open task computer-assisted language learning : a case study
This thesis explores the effect and effectiveness of computer-assisted language learning (CALL) as manifested in one specific electronic role-play (ERP) which was designed for a group of final year undergraduate students of international business (with German). The ERP task was informed by a sociocultural perspective of second language acquisition (SLA) and task-based learning, and was embedded in a constructivist approach. The purpose of the ERP was to create meaningful opportunities for advanced foreign language practice for higher education students which combine their language study with their main degree course. The task mimicked professional situations, incorporating skills students would be likely to encounter in their future workplace and required them to create the outline of a marketing strategy for a product of their choice to be launched on the German market. The ERP task and its effectiveness was researched through a qualitative research approach using case study methodology which encompassed three main methods: tracing semantic strands in student-produced texts in order to explore content-learning potential, output theory to evidence potential for language learning, and grounded theory in order
Leahy, C. B. L.
Electronic role-play as a manifestation of open task computer-assisted language learning : a case study. This thesis explores the effect and effectiveness of computer-assisted language learning (CALL) as manifested in one specific electronic role-play (ERP) which was designed for a group of final year undergraduate students of international business (with German). The ERP task was informed by a sociocultural perspective of second language acquisition (SLA) and task-based learning, and was embedded in a constructivist approach. The purpose of the ERP was to create meaningful opportunities for advanced foreign language practice for higher education students which combine their language study with their main degree course. The task mimicked professional situations, incorporating skills students would be likely to encounter in their future workplace and required them to create the outline of a marketing strategy for a product of their choice to be launched on the German market. The ERP task and its effectiveness was researched through a qualitative research approach using case study methodology which encompassed three main methods: tracing semantic strands in student-produced texts in order to explore content-learning potential, output theory to evidence potential for language learning, and grounded theory in order
electronic role_play manifestation open task computer_assisted language_learning case_study explores effect effectiveness computer_assisted language_learning call manifest specific electronic role_play design group final_year undergraduate_student international business german task inform sociocultural perspective second_language_acquisition_sla task_based learning embed constructivist approach purpose create meaningful opportunity advance foreign_language practice high_education student combine language study main degree course task professional situation incorporate skill student would likely encounter future workplace require create outline marketing strategy product choice german market task effectiveness research qualitative use case_study encompass three_main method trace semantic strand student produced texts order_explore content learning potential output theory evidence potential language_learning ground_theory order