Museums as part of the network of digital culture : a comparative study between the Republic of Korea and the UK
This thesis explores the networks of digital culture surrounding six national museums in the Republic of Korea and the UK. Via qualitative research methods, it answers the following research questions: 1) How do the dynamics between the key actors in the museum sector affect the use of digital technology as a foundation of visitor experience? 2) How have museum practices evolved to accommodate digital technology? This study also draws comparisons and contrasts between the two countriesâ different approaches to digital culture in museums. Based on Actor-Network theory (ANT) and activity theory (AT), this research identifies actors who have influenced the digital projects of the case museums, for example, government, the museum itself, museum practitioners, digital industry, the public, and so on. The ways they have interconnected with each other are analysed also, as is tracing the actors. The research also highlights the importance of communities of practice (CoP) for museum practitionersâ professional development because of the rapid evolution of technology and the nature of museum digital projects that are situated between the digital and museum sectors. A comparative analysis between the two countriesâ
Park, J.
Museums as part of the network of digital culture : a comparative study between the Republic of Korea and the UK. This thesis explores the networks of digital culture surrounding six national museums in the Republic of Korea and the UK. Via qualitative research methods, it answers the following research questions: 1) How do the dynamics between the key actors in the museum sector affect the use of digital technology as a foundation of visitor experience? 2) How have museum practices evolved to accommodate digital technology? This study also draws comparisons and contrasts between the two countriesâ different approaches to digital culture in museums. Based on Actor-Network theory (ANT) and activity theory (AT), this research identifies actors who have influenced the digital projects of the case museums, for example, government, the museum itself, museum practitioners, digital industry, the public, and so on. The ways they have interconnected with each other are analysed also, as is tracing the actors. The research also highlights the importance of communities of practice (CoP) for museum practitionersâ professional development because of the rapid evolution of technology and the nature of museum digital projects that are situated between the digital and museum sectors. A comparative analysis between the two countriesâ
museums part network digital culture comparative_study republic korea explore network digital culture surround national museum republic korea via qualitative_method answer follow_question dynamic key actor museum sector affect use_digital technology foundation visitor_experience museum practice evolve accommodate digital_technology study also_draw comparison_contrast two_country different_approach digital culture museum based actor_network theory ant activity theory identify actor influence digital project case museum example government museum museum practitioner digital industry public way interconnect analyse also trace actor also_highlight importance community_practice cop museum practitioner professional_development rapid evolution technology nature museum digital project situate digital museum sector comparative_analysis two_country