Dead men's eyes : embodied GIS, mixed reality and landscape archaeology
Archaeology has been at the forefront of attempts to use Geographic Information Systems (GIS) to address the challenges of exploring and recreating perception and social behaviour within a computer environment. However, these approaches have traditionally been based on the visual aspect of perception, and analysis has usually been confined to the computer laboratory. In contrast, phenomenological analyses of archaeological landscapes are normally carried out within the landscape itself, computer analysis away from the landscape in question is often seen as anathema to such approaches. This thesis attempts to bridge this gap by using a Mixed Reality (MR) approach. MR provides an opportunity to merge the real world with virtual elements of relevance to the past, including 3D models, soundscapes and immersive data. In this way, the results of sophisticated desk-based GIS analyses can be experienced directly within the field and combined with phenomenological analysis to create an embodied GIS. The thesis explores the potential of this methodology by applying it in the Bronze Age landscape of Leskernick Hill, Bodmin Moor, UK. Since Leskernick Hill has (famously) already been the subject of intensive phenomenological
Eve, Stuart
Dead men's eyes : embodied GIS, mixed reality and landscape archaeology. Archaeology has been at the forefront of attempts to use Geographic Information Systems (GIS) to address the challenges of exploring and recreating perception and social behaviour within a computer environment. However, these approaches have traditionally been based on the visual aspect of perception, and analysis has usually been confined to the computer laboratory. In contrast, phenomenological analyses of archaeological landscapes are normally carried out within the landscape itself, computer analysis away from the landscape in question is often seen as anathema to such approaches. This thesis attempts to bridge this gap by using a Mixed Reality (MR) approach. MR provides an opportunity to merge the real world with virtual elements of relevance to the past, including 3D models, soundscapes and immersive data. In this way, the results of sophisticated desk-based GIS analyses can be experienced directly within the field and combined with phenomenological analysis to create an embodied GIS. The thesis explores the potential of this methodology by applying it in the Bronze Age landscape of Leskernick Hill, Bodmin Moor, UK. Since Leskernick Hill has (famously) already been the subject of intensive phenomenological
dead men eye embody gis mixed reality landscape_archaeology archaeology forefront attempt use geographic_information_systems gis address_challenge explore recreate perception social_behaviour within computer environment however approach traditionally base_visual aspect perception analysis usually confine computer laboratory contrast phenomenological_analysis archaeological_landscape normally carry within_landscape computer analysis away landscape question often_see approach attempt_bridge gap use mixed reality approach provide_opportunity merge real_world virtual element relevance past include model data way sophisticated desk based gis_analysis experience directly within_field combine phenomenological_analysis create embody gis explore_potential apply bronze_age landscape hill since hill famously already subject intensive phenomenological