The reconstruction of virtual cuneiform fragments in an online environment
Reducing the time spent by experts on the process of cuneiform fragment reconstruction means that more time can be spent on the translation and interpretation of the information that the cuneiform fragments contain. Modern computers and ancillary technologies such as 3D printing have the power to simplify the process of cuneiform reconstruction, and open up the field of reconstruction to non-experts through the use of virtual fragments and new reconstruction methods. In order for computers to be effective in this context, it is important to understand the current state of available technology, and to understand the behaviours and strategies of individuals attempting to reconstruct cuneiform fragments. This thesis presents the results of experiments to determine the behaviours and actions of participants reconstructing cuneiform tablets in the real and virtual world, and then assesses tools developed specifically to facilitate the virtual reconstruction process. The thesis also explores the contemporary and historical state of relevant technologies. The results of experiments show several interesting behaviours and strategies that participants use when reconstructing cuneiform fragments. The experiments include
Lewis, Andrew William
AM Museums (General). Collectors and collecting (General) ; CD921 Archives ; CN Inscriptions. Epigraphy. ; QA75 Electronic computers. Computer science
The reconstruction of virtual cuneiform fragments in an online environment. Reducing the time spent by experts on the process of cuneiform fragment reconstruction means that more time can be spent on the translation and interpretation of the information that the cuneiform fragments contain. Modern computers and ancillary technologies such as 3D printing have the power to simplify the process of cuneiform reconstruction, and open up the field of reconstruction to non-experts through the use of virtual fragments and new reconstruction methods. In order for computers to be effective in this context, it is important to understand the current state of available technology, and to understand the behaviours and strategies of individuals attempting to reconstruct cuneiform fragments. This thesis presents the results of experiments to determine the behaviours and actions of participants reconstructing cuneiform tablets in the real and virtual world, and then assesses tools developed specifically to facilitate the virtual reconstruction process. The thesis also explores the contemporary and historical state of relevant technologies. The results of experiments show several interesting behaviours and strategies that participants use when reconstructing cuneiform fragments. The experiments include
reconstruction virtual cuneiform fragment online environment time spent expert process cuneiform fragment reconstruction mean time spent translation interpretation information cuneiform fragment contain modern computer ancillary technology print power simplify process cuneiform reconstruction open_field reconstruction non use virtual fragment new reconstruction method order computer effective context important current_state available technology behaviour strategy individual attempt_reconstruct cuneiform fragment present determine behaviour action participant reconstruct cuneiform tablet real virtual world assess tool develop specifically facilitate virtual reconstruction process also_explore contemporary historical state relevant technology show several interesting behaviour strategy participant use reconstruct cuneiform fragment include